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Sick! Really fun, simple, and unique. Simple and unique is a hard combo to find in game design haha. Fantastic music and sfx as well!

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Very rewarding with the constant progress~

I’ve played until I reached level11, with my highscore being 0071825. (don’t know if that’s any good)

Overall very fun and engaging. Would like to play a version with different types of enemies and obstacles.

Edit: Oh, and the music is such a banger!

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Really fun game!! And INCREDIBLY cool concept. The acceleration on the player feels nice. My only gripe is that the shadows, enemies, particles, and scoreboard are all the same color, making it very difficult to know what is safe and not safe. Using a 4th color for “not-an-enemy” objects would really help here <3

AMAZING work on this, I’m definitely coming back to practice and set high scores!

The way the palette should work is that the shadows/score/particles are one color, the background is another, enemies are a third, and the player and gems are a 4th.

But the colors I chose for the shadows and the enemies might be lacking contrast making them hard to see.

One thing I wish I had spent more time on was making things less visually noisy while still keeping the chaotic feel.

Appreciate the feedback for sure :D

The game seems like it would be a ton of fun but It seems the speed is based on framerate and since I have a high end pc it is running SUPER FAST also I cant retry after dying I've tried all the button and clicking everywhere. Would love to come back and try it out if you could fix this!

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Thanks for giving it a try, I’ve updated the game to cap at 60 FPS (not really a proper fix, but it should resolve the issues hopefully!)

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wow~

nice game!!!!